Probespace Tools is a set of fan-made tools for EVE Online. All free, with no sign-up and no account access: none of them asks for an ESI key, none knows who you fly, and none stores anything about you. Everything is computed in your browser from public data.
Answers one question: is it worth entering this system as an explorer. Paste the list of names from local chat, and the page pulls each pilot's killmail history to show who actually hunts explorers — who flies covert ops, who carries combat probes, who has recent kills on scouts.
Data: killmail history from EVE-KILL, names and corporations from ESI; the "look up this pilot" link goes to zKillboard.
What it does not do: see anyone who is not in the text you pasted — this reads your paste, it does not scout for you. The score describes a pilot's past, not their intent: someone quiet on killmails may still be hunting, and the reverse happens too. An empty history is missing data, not proof of safety.
A trainer for the hacking minigame found on data and relic sites: the same board, the same nodes, the same turn order. It exists so you can build the habit on a blank page instead of in space, where a miss costs you the can. The fit model is complete — implants, rigs and analyzers change virus strength and coherence the way they do in game.
Data: implant, rig and analyzer attributes come from ESI and prices from Fuzzwork, both embedded in the page as a snapshot. The trainer makes no outbound requests at all.
What it does not do: replace the game — it is a wiki-based simulation, so mismatches are possible, and reporting one is welcome. The embedded prices and attributes age between site updates.
Turns a paste from the client into a clean multibuy list and prices it against Jita. It understands three layouts: "100 x Item", "Item x 100", and the ordinary contract window where the quantity sits in the second column. Columns are split on a tab or on two consecutive spaces — a single space stays part of the item name.
Data: prices and the type reference come from ESI and Fuzzwork.
What it does not do: parse cargo scans or an assets window with reordered columns. Players configure that column order themselves, and a guessed format does not fail loudly — it quietly produces a wrong shopping list, so those layouts are only added from verbatim samples. On blueprints: copies cannot be listed on the market, so originals are priced and copies are not.
Draws, around alliance staging systems, the space each one can reach in a single jump, adjusted for ship class. It answers two questions: how far a bloc's reach extends, and which of its own systems are left outside that umbrella.
Data: sovereignty holders and systems from ESI, system coordinates from Fuzzwork dumps, region layout from DOTLAN EveMaps. Refreshed hourly.
What it does not do: cover wormhole space — the map is known space only. Show where a fleet is right now: this is the geometry of jump range and ownership, not intel. It also does not open on a phone; the panel is wider than the screen.
A map of unclaimed space for groups that hold no sovereignty yet: which pockets of lowsec and NPC null-sec can actually be moved into, how much income is there, how long the supply leg is, and whether the pocket can be held when someone comes for it.
Data: the same sources as the force projection map — ESI, Fuzzwork, DOTLAN EveMaps.
What it does not do: give calibrated scores. The weights and multipliers are still eyeballed rather than checked against the game, which the interface says plainly too. Treat a score as a reason to go look at a pocket, not as a verdict on it.
What is being built next, and an open invitation: if a tool you need is missing, say so and it may become the next one.
No account access and no ESI keys — none of the tools asks for either. Nothing that breaks CCP's rules: no automation of the game, no bots, no work with anyone's private data. No wormholes — the maps cover known space only.
Some tools are still being calibrated against the game and are therefore kept out of both the header and the sitemap: while their numbers cannot be trusted at face value, inviting people to them would be premature.
Found a mismatch with the game? Please write — that is the most useful feedback there is. Contacts are in the footer of every page.